

If possible, I'd like to avoid "external" script files, i.e., I'd like to put the code in the init of the vehicle itself. In the 9 years of playing ArmA 3 the thing thats always bothered me. For example, artillery A fires with a random delay between 15 and 25 seconds, artillery B fires with random delay between 10 and 20, etc.Ĥ- The artillery should ignore enemy presence. Then you place the artillery fire mission module nearby the enemy artillery or. Obviously, when destroyed, the attack on the neighbour village wil stop.ģ- Each artillery piece is to fire with random delays between X and Y seconds.ģ.1 - Each artillery piece should have it's own delay, to avoid synch shots. The targets are invisible, they're there just to tell the artillery where to aim.ġ.1- It can be 1 artillery-1 target, or have 2 or 3 targets per artillery piece and make them select radomly, each time they fire.Ģ- The artillery is to fire continously until they get destroyed (they might require infinte ammo). I don't know how to make this, but this is how I imagine it:ġ- There are several targets at the neighbour village, and the several artillery pieces will fire at them.

There they have artillery pieces (Sochor) firing at a neighbour village. So, I'm making a mission where the enemy AI has a village occupied.
